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LEVEL_1010.4June 27, 20261 min read

WebAssembly integration

Frontend Architecture

Near-native compute in browser — port codecs, editors, games from C/Rust.

Summary

Near-native compute in browser — port codecs, editors, games from C/Rust. JS↔WASM boundary has marshaling cost; bulk work inside WASM. Threading needs SAB + COOP/COEP. Load size vs JS — measure before adopting for small helpers.

Code example

const wasm = await WebAssembly.instantiateStreaming(
  fetch('/pkg/compress.wasm'),
  imports,
);
const result = wasm.instance.exports.compress(inputPtr, inputLen);

Key points

  • Near-native compute in browser — port codecs, editors, games from C/Rust.
  • JS↔WASM boundary has marshaling cost; bulk work inside WASM.
  • Threading needs SAB + COOP/COEP.
  • Load size vs JS — measure before adopting for small helpers.

Further reading

Related concepts